PLAN VS ZOMBIES
Character and design on plant vs zombies has taken very childish yet emusing approach at the sub-genre, creating a game where zombies are the invading all team while the user has an army of plants that attempt to keep the zombies at the bay.
The way that the characters are illustrated is also very child like, being a style that one would not be surprised to see in a children’s picture book.
The type of approach has opened the game up to a younger audience as well as an equal amount af male and female users, and through the other aspects of the game ( such as varying strategy options), have made sure to keep older users interested as well.
Rule and elements as the time begins you are presented with the original narrative : zombies are trying to invade your home and eat your brains, so you must plant plants in your lawn to fight them off. The narrative only really progresses as the stages of levels increase. Stage one, has user fighting on the front lawn, but at stage two it has become night and the fighting style changes accordingly.in stage three the narrative has moved to the backyard where is a pool. Stage five introduces the roof into the narration, and at the end of stage six a mastermind behind the zombies presents himself. Although the narrative is a smaller aspect of the overall game it is still required to keep the user indulged as he or she progresses towards the end.
Discovery is seen in the appearance of new plant and zombies types, which are introduced as the levels progress. The game also supplies you with an almanac that automatically records all data on these creatures. There is also a rare zombies, the yeti, which forces the user to play multiple games to complete his almanac.
The game interactivity
Challage is also a larger aspect of the game, as the whole point is to defeat the all team of zombies through an array of different levels. These challenges stay interesting with help of new plant and zombies type that are introduced as the game progresse, as well as new plauing fields in each new stage of levels. There are also multiple mini games and achievements included in the game to introduce many side challenges.
Design– Smurfs’ Village is a free social game for the iPhone, iPod Touch, iPad, Kindle Fire, and any Android-compatible tablets where players must help our blue buddies rebuild their home after Gargamel discovers it and scatters the Smurfs throughout the forest. The game features popular Smurfs like Brainy Smurf, Papa Smurf, and Smurfette. What is the player’s objective? Make the new Smurf Village better than the last.
While the app seems inspired by games like Farmville, Smurfs Village stands out because the gameplay offers more than just simple, mindless clicking. Entertaining mini-games litter the village, offering simple but varied fun. You’ll quickly learn there is more to Smurf culture than blue skin and farming.
The scenery in Smurfs Village is, well, Smurfy. The developers at Capcom produced a world that’s nearly identical to the original cartoon, and every house, Smurf, and rock is colorful and cute. Expect to see your favorite Smurf surroundings in amazing smurfy detail. All the aspects of the Smurfs village are here, right down to the roads and flowers.
Character, rules and elements – While the game doesn’t focus on specific characters or stories, it isn’t unusual to spot Jokey and Handy Smurf in the crowd, or to see Smurfette batting her lashes at a passing boy Smurf.
Papa Smurf serves as a mentor in the game and through an extensive tutorial, users learn to complete mini challenges and puzzles to earn money and unlock prizes. Mini games include quick tasks like completing a painting within a short time limit or keeping track of a dozen baked goods to ensure Greedy Smurf’s goodies don’t burn.
Another major component of Smurfs Village is growing crops, and as in Zombie Farm or Farmville, the gameplay takes place in real time, so players must punctually check back on their harvest to avoid spoiling any goods. Crops can be sold for game currency, which can be used to construct mushroom houses, roads, and other landmarks in the new Smurf Village.
While the game will be free in the App Store, players are encouraged to purchase Smurfberries using real money. Smurfberries unlock specialty Smurfs, growth formulas, and other bonuses — allowing users to further customize the appearance of their village.
All property deeds, houses, and hotels are held by the bank until bought by the players. A standard set of Monopoly pieces includes:
1) Card – A deck of 32 Chance and community chest card (16 Chance and 16 Community Chest) which players draw when they land on the corresponding squares of the track, and follow the instructions printed on them.
2) Deeds – A title deeed for each property is given to a player to signify ownership, and specifies purchase price,mortgage value, the cost of building houses and hotels on that property, and the various rent prices depending on how developed the property is. Properties include:
3) Houses and hotels – 32 houses and 12 hotels made of wood or plastic (the original and current Deluxe Edition have wooden houses and hotels; the current “base set” uses plastic buildings). Unlike money, houses and hotels have a finite supply. If no more are available, no substitute is allowed.
Older U.S. standard editions of the game included a total of $15,140 in the following denominations:
- 20 $500 bills (orange)
- 20 $100 bills (beige)
- 30 $50 bills (blue)
- 50 $20 bills (green)
- 40 $10 bills (yellow)
- 40 $5 bills (pink)
- 40 $1 bills (white)
Rules and elements
If a player lands on Chance or Community Chest, they draw the top card from the respective pile and obey its instructions. If the player lands on an unowned property, whether street, railroad, or utility, they can buy the property for its listed purchase price. If they decline this purchase, the property is auctioned off by the bank to the highest bidder, including the player who declined to buy. If the property landed on is already owned and unmortgaged, they must pay the owner a given rent, the price dependent on whether the property is part of a set or its level of development. If a player rolls doubles, they roll again after completing their turn. Three sets of doubles in a row, however, land the player in jail.
A player who cannot pay what they owe is bankrupt and eliminated from the game. If the bankrupt player owes the bank, they must turn all of their assets over to the bank, who then auctions off their properties (if they have any). If the debt is instead to another player, all the assets are instead given to that opponent, but the new owner must still pay the bank to unmortgage any such properties received. The winner is the remaining player left after all the others have gone bankrupt.
- Burton H. Wolfe (1976). “The Monopolization of Monopoly: Louis & Fred Thun”. The San Francisco Bay Guardian. Retrieved October 28, 2009.
- Horto, J. Mattew. ” The monopoly board”